Kalah is a count-and-capture game that is a fairly recent addition to the large group of Mancalah games. (see awale links for an overview over these games). According to the Museum and archive of games at the University of Waterloo, The game is introduced in the 1950's commercially by the "Kalah Game Company".

To begin playing, the two players sit on opposite sides of the board and deposit three (four, or up to six) seeds in each of the twelve round pits. Each player in turn picks up all the seeds in any one of their own six pits and puts them one by one in each pit around to the right. If there are enough seeds to go beyond that player's kalah, these seeds are distributed in the opponent's pits (except in the opponent's kalah). All seeds placed in an opponent's pit now belong to the opponent.
If the player's last seed lands in that player's own kalah, that player gets another turn. If the last seed lands in an empty pit on that player's own side, that player captures all of the opponent's seeds in the opposite pit and puts them in that player's kalah together with the capturing piece.
The round is over when all six pits on one side are empty. The other player
adds the remaining seeds in the pits to his kalah. The score is determined
by who has the most seeds.
Play Kalah on the web
There is a growing number of places on the web at which you can play
Kalah.
Play Kalah on your computer
At the following two sites you can download a Kalah game for MS Windows.
There is also a Kalah version for the Palm top computer:
And on your Nokia Cellular Phone (They call it Bantumi...)
For related mancala-type programs see:
Solving Kalah
The game of Kalah-6(5) (six pits per side and five seeds per pit) has recently been
solved by Geoffrey Irving at Caltech! It appears
that the starting player wins. Geoffry Irving has used all the latest tricks that
are known from Game Research in Artificial Intelligence: Alpha-beta search,
MTD(f), transposition tables, end game database, and so on. At this moment he is
working on a parellel version of the program in order to solve Kalah-6(6).
The game values of Kalah can be summarized in the following table:
| pits / seeds | 1 | 2 | 3 | 4 | 5 | 6 |
| 1 | D | L | W | L | W | D |
| 2 | W | L | L | L | W | W |
| 3 | D | W | W | W | W | L |
| 4 | W | W | W | W | W | D |
| 5 | D | D | W | W | W | W |
| 6 | W | W | W | W | W |
(Ref: George Irving, Jeroen Donkers, and Jos Uiterwijk (2000). Solving Kalah. Submitted to the ICGA Journal.)
| pits / seeds | 1 | 2 | 3 | 4 | 5 | 6 |
| 1 | Draw in 1 2 pos / 20 com |
Loss in 1 2 pos / 70 com |
Win in 1 2 pos / 168 com |
Loss in 2 3 pos / 330 com |
Win in 3 4 pos / 572 com |
Draw in 5 2 pos / 910 com |
| 2 | Win in 2 8 / 252 |
Loss in 5 24 / 2,574 |
Loss in 6 138 / 12,376 |
Loss in 4 168 / 40,698 |
Win in 5 58 / 106,260 |
Win in 11 2482 / 237,510 |
| 3 | Draw in 5 73 / 3432 |
Win in 8 2,941 / 100,776 |
Win in 11 24,936 / 961,400 |
Win in 20 190,579 / 5,259,150 |
Win in 13 755,748 / 20,590,944 |
Loss in 15 1,522,350 / 64,448,228 |
| 4 | Win in 7 880 / 48,620 |
Win in 10 226,774 / 4,085,940 |
Win in 13 4,604,996 / 38,567,100 |
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| 5 | Draw in 10 11,465 / 705,432 |
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| 6 | Win in 13 178,708 / 10,400,600 |
Kalah Facts
Did you know...
Jeroen Donkers,